The new update of Fortnite 9.10 just dropped with some extra thinks you need to know
Fortnite fans have seen one big change in the game maps
in this update. In the last season of Fortnite, the volcanic rocks destroyed the
tilted tower. and also the big crack in the ice. The v9.10 update has just gone
live with some extra mode and FEC. Let's see what the Patch notes are:
Update: 1
WEAPONS + ITEMS:
· Reduced availability from chests from 4.65% to 3.98%
· Reduced drop count from 3 to 2.
Shadow Bombs have seen late-game use, and we wanted to encourage risk vs
reward when picking the item up.
Combat Shotgun:
· Reduced the availability from floor loot from 2.015% to 1.409%
· Reduced the availability from chest loot from 2.183% to 1.846%
· When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.
o Haunted Hills Prop Gallery
o Haunted Hills Nature Gallery
o Tomato Temple Prop Gallery
o Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
o Indestructible Ground Tiles
o Indestructible Volcanic Rocks
o Indestructible Hover Platform
o Indestructible Neo Tilted Basketball Hoop
Combat Shotgun:
· Reduced the availability from floor loot from 2.015% to 1.409%
· Reduced the availability from chest loot from 2.183% to 1.846%
· When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.
Bug Fixes:
· Dropping
part of a consumable item stack no longer interrupts using the consumable.
· Shadow
Bombs correctly leave the players inventory when no charges are left.
· Shadow
Bombs are consumed properly when quickly picking up a replacement item during
activation.
· Combat
Shotgun now applies appropriate environmental damage falloff.
· Ability
to move is no longer lost if Rift-to-go was used with Balloons.
· The
Bush now correctly attaches to players in specific animations, such as
skydiving.
· Resolved
inconsistent behavior while using Flint-Knock pistol during crouch.
· Air
vent audio is now correctly removed upon on destruction.
· Boogie
Bombs now properly prevent affected players from skydiving.
· Camera
issues when exiting a Mounted Turret have been resolved.
AUDIO:
· Improved
enemy jump sounds.
· Reduced
the time that it takes the enemy in-air audio loop to kick on, for better
awareness of an enemy dropping in on you from above.
· Boosted
the volume of nearby footsteps and landing sounds of enemies not in the line of
sight.
· Tighter
specialization of close-range pickaxe sounds from other players.
· Added
clearer sound when an enemy confirms an edit on a building piece within ~2
tiles of your position.
· Removed
glider audio tells for players traveling through a Slipstream.
· Your
emote music is now prioritized over other players emotes in the front-end.
· Emote
music is now full stereo when in the front-end.
· Added
a new Headshot + Shield Break sound, for when the two events occur at the same
time.
· Lowered
the minimum velocity required to trigger a landing sound
· Bug
Fixes
· Walking
upon the edge of a building,, the piece plays correct material specific footstep
audio.
· Enemy
pickaxe sound now plays correctly from the impact point and not from player using
the pickaxe.
· The
Boom Bow’s fire sound has been fixed to not cut off when switching weapons
immediately after shooting.
· Firing
weapons no longer lowers building sounds.
UI:
· Changed
"Return To Lobby" to "Leave Match".
· Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original.
· The intent has increased the readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.
· Bug Fixes
· Party Leaders who left their party’s current the match could start a new match and take the entire party with them.
· Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original.
· The intent has increased the readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.
· Bug Fixes
· Party Leaders who left their party’s current the match could start a new match and take the entire party with them.
This news for regular update
let's see the new event in the game.
What is new:
In this update the Jordan and
Fortnite will see in this update with new FEC in the game.
Also, add the Haunted Hills
A theme in the new update where Includes several prefab and gallery sets for all your
creations.
ISLANDS:
·
Creative islands are
now displayed in the minimap as well as the fullscreen map.
Bug Fixes:
· Players are now able
to change the island slot in their personal rift even after visiting an island
with a high memory cost.
GAMEPLAY:
·
New “Fastest Time to
Win” setting
o Each round a winning time sets the new time limit for the following round.
o After all rounds, the winner is the team with the lowest time to win a round.
· Added Time limit options of 6, 7, 8, 9, and 12 minutes.
o Each round a winning time sets the new time limit for the following round.
o After all rounds, the winner is the team with the lowest time to win a round.
· Added Time limit options of 6, 7, 8, 9, and 12 minutes.
Bug Fixes:
·
The wrong team can no
longer be declared the winner of a round.
· Players will now correctly spawn to spawn pads or checkpoints rather than in the air.
· Lobby music will no longer play on a continuous loop after winning a game.
· Players no longer need to press the same button twice in order to perform certain actions with a controller.
· Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
· Floor traps are now deleted along with their supporting floor even when a ramp is built over it.
· The pickaxe no longer swings involuntarily when swapping to the Phone while swinging.
· Jitter no longer appears on multiple assets on featured islands.
· Creatures are able to move through archways from the Jungle Temple set.
· The island owner is no longer automatically declared the winner of a game as long as they have more health than the opponents.
· The winner of a game is now determined by Scoreboard Stat 1 rather than the total highest score.
· Players will now correctly spawn to spawn pads or checkpoints rather than in the air.
· Lobby music will no longer play on a continuous loop after winning a game.
· Players no longer need to press the same button twice in order to perform certain actions with a controller.
· Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
· Floor traps are now deleted along with their supporting floor even when a ramp is built over it.
· The pickaxe no longer swings involuntarily when swapping to the Phone while swinging.
· Jitter no longer appears on multiple assets on featured islands.
· Creatures are able to move through archways from the Jungle Temple set.
· The island owner is no longer automatically declared the winner of a game as long as they have more health than the opponents.
· The winner of a game is now determined by Scoreboard Stat 1 rather than the total highest score.
CREATIVE TOOLS + PHONE:
Bug Fixes:
·
The Phone will now
target Barrier Devices for deletion.
· Old school and quick builder controls now function correctly with the Phone.
· The axis is no longer missing when rotating an object with the Phone.
· Players can select the Phone now when using a custom control scheme on Switch.
· Players can no longer destroy Holoscreens without permission while on another player’s island.
· Old school and quick builder controls now function correctly with the Phone.
· The axis is no longer missing when rotating an object with the Phone.
· Players can select the Phone now when using a custom control scheme on Switch.
· Players can no longer destroy Holoscreens without permission while on another player’s island.
PREFABS & GALLERIES:
· Added 6 New Prefabs
o Haunted Hills Haunted Tomb
o Haunted Hills Grim Ruins
o Haunted Hills Abandoned Dwelling
o Haunted Hills Hillshade House
o Pirate Fort
o Tomato Temple
o Haunted Hills Grim Ruins
o Haunted Hills Abandoned Dwelling
o Haunted Hills Hillshade House
o Pirate Fort
o Tomato Temple
· Added 5 New Galleries
o Haunted Hills Galleryo Haunted Hills Prop Gallery
o Haunted Hills Nature Gallery
o Tomato Temple Prop Gallery
o Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
· Added pieces to the Indestructible Gallery
o More indestructible wall variantso Indestructible Ground Tiles
o Indestructible Volcanic Rocks
o Indestructible Hover Platform
o Indestructible Neo Tilted Basketball Hoop
Bug Fixes
·
The Basketball Hoop,
from the Neo Tilted Prop Gallery, was replaced with a destructible version and
the non-destructible version was added to the Indestructible Gallery.
· The Ruined Shops prefab name was changed to No Sweat Insurance Building.
· Grass no longer clips through the Rubble Piles from the Scorched Gallery.
· The following pieces no longer disappear when trying to copy/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
· Added player collision to the Mansion Rug, giving it the same properties as other props.
· Increased the preview volume size for the Neo Tilted Prop Gallery.
· Corner Diner Counter in the No Sweat Insurance building (formerly known as Ruined Shops) can be copied and pasted now.
· The Factory Walls Gallery and the Parkour Gallery blue preview volumes fit within them respective gallery sizes now.
· Objects from the Military Lights Gallery no longer display a black bar when viewed from behind on mobile.
· The Ruined Shops prefab name was changed to No Sweat Insurance Building.
· Grass no longer clips through the Rubble Piles from the Scorched Gallery.
· The following pieces no longer disappear when trying to copy/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
· Added player collision to the Mansion Rug, giving it the same properties as other props.
· Increased the preview volume size for the Neo Tilted Prop Gallery.
· Corner Diner Counter in the No Sweat Insurance building (formerly known as Ruined Shops) can be copied and pasted now.
· The Factory Walls Gallery and the Parkour Gallery blue preview volumes fit within them respective gallery sizes now.
· Objects from the Military Lights Gallery no longer display a black bar when viewed from behind on mobile.
UI + SOCIAL:
- Added options to the UI Settings menu for showing round winner screen and scoreboard screen during rounds based games.
- Added new screen to show the winner of a game.
Bug Fixes:
- The main Battle Royale island’s map is now visible in Creative.
- Friend list panel will now display on iOS.
- Players will no longer be unable to open the main menu after opening social panel and scoreboard UI simultaneously.
- The button for Phase Mode will now appear on mobile.
- Server time is no longer displayed while playing a game.
- The “Start Game” widget no longer overlaps with the inventory bar on mobile.
- The score displayed at the end of a round now displays the summary of all rounds.
This
is not ends here. The more fix will be added in the update. I hope you like it. Thanks
for reading.




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